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One of the exceptions to this in Alexanders conquest was Issus and the siege of Tyre. Now this is a lot of people, but nowhere near the toll you'd see in a TW game. However, the overall deathtoll for the battle was around 6500, roughly 10% of the overall participants. Modern estimates put the overall size of the battle being around 60,000-70,000 with around 40,000 on the Macedonian side. Battles like Canae were the exception rather than the rule.įor Alexanders conquests we can look at the battle of Granicus as a good example. If I remember right the KD ratio of ancient battles weren't particularly high. Being able to take and reliably hold a position on a battlefield is what wins battles, allowing all the fancy cavalry maneuvers, tricks, and morale shocks that ends the battle. Not because Greek hoplites were special, in fact the main ethos of Greece was untrained but fit men in armor with a spear, and so were of limited usefulness against anyone with a modicum of professionalism and training.Ĭhina used them, Japan used them, and who knows who else made longer spears and formations? It’s not a complicated idea and far outweighs the costs and training in battlefield utility. Well trained spearmen were always useful, there’s a reason professional greek troops fought as mercenaries for Carthage, Persia, possibly Maurya, and many others. Pike phalanxes were widely used to varying degrees, and if you include spear formations they were used by almost every culture in the known world for a majority of world history. The Swiss pike was the military force from after their victories over the Austrians until firearms become much more prevalent making full pike formations very very vulnerable.Īfter that it was combined formations until the bayonet. At least in Europe anyway (france HRE Italy etc) The medieval world is defined by its lack of professional military institutions, while men at arms or household troops were professional, there just wasn’t the type of generational professionalism seen in Classical empires. Spears were much easier to use in a similar if less damaging formation. The phalanx disappeared not due to lack of effectiveness, but rather that to use it required a professional army with career soldiers or very well trained militia trained to fight in a difficult formation. Some massive obstacle for a 16th century army might have been a non-issue for a classical one and vice versa. The more "realistic" game would also need to have a significantly more narrow scope because the nature of military logistics and combat varied so much throughout time and location. For example, I've never seen a sim properly try to tackle desertion. I think in order to make a more realistic/immersive/believable game enjoyable you'd have to include many more factors, and actually make them work. Losing something like 50% of your operational strength would have been a disaster historically, and almost no force could sustain that and continue a campaign (exceptions apply). If the casualties we see in TW battles happened in reality every single engagement would be a pyrrhic victory. I agree, you could make a game like that, but it would be fundamentally different from how TW titles have worked (unless the first Shogun was different, I never played that one).Įven though the rout was when the majority of casualties were caused, most battles ended with very few casualties on either side. Think we missed one? Give us a Modmail and suggest new Subreddits to add to the lists! Total War Center Mod List (Not every mod, but most Overhauls)Ī guide to buildings and economy in Three Kingdoms KamachoThunderbus' Spell Stat Cheat Sheet List of Total War Tools Explaining Historyīig list of recommended reading on classical antiquity Filter ContentĬommunity Message the Mods Join the Offical Discord Join the Subreddit Discord Join our Weekly Q&A Thread Resources If that's your situation, hang around the sub for a couple of days and leave a few comments - you'll be able to post in no time! Need more details? Read our full rules here. Our automoderator also prevents spam by deleting posts from users less than four days old or who have less than three karma. Giveaways and contests must be approved beforehand by the moderation team.
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